Ensure the updater doesn't delete hidden or system files.Fixes a crash caused by the recent application loader changes, should also log the PTC progress now.Headless: Fix a crash in 2 when loading an app.This feature is already present on LDN builds. Adds a setting to allow choosing the network interface used for LAN games (and LDN in the future).Fixes a crash on Intel GPUs and macOS when using SMAA.Change SMAA filter texture clear method.Vulkan: HashTableSlim lookup optimization.Reverts the change in 1.1.715 as it caused issues on self-built macOS builds.Revert "chore: Update Silk.NET to 2.17.1".Fixes some missing graphics in Fate/EXTELLA: The Umbral Star.Support copy between multisample and non-multisample depth textures.Updates the System.Management dependency.nuget: bump System.Management from 7.0.0 to 7.0.1.Fixes a crash in Rune Factory 4 Special on newlywed mode when talking with your spouse.Avoid LM service crashes by not reading more than the buffer size.Fixes an issue where motion controls would re-center themselves every few seconds.Fixes broken shadows on grass and character models in The Legend of Zelda: Breath of the Wild on AMD/Intel GPUs.Apply small positive bias to textureGather to return correct texels.Shader: Bias textureGather instructions on AMD/Intel.Optimizes memory allocations on various emulator tasks.Fixes an issue where scanning an Amiibo would be impossible if the user's internet connection was too slow to load the API before timing out.UI: Fix Amiibo issues & log errors and exceptions.Fixes a regression that removed the program title from the GTK console.Works around an AMD driver regression in Pokémon Legends Arceus causing invisible characters in Vulkan and distorted models in OpenGL.Use vector transform feedback outputs with fragment shaders.Fixes inverted red and blue in 20XX and Dragon Quest Builders, possibly other games that use OpenGL on the Switch.Implement DMA texture copy component shuffle.Fixes one instance of the emulator freezing when you stop emulation or close it (doesn't fix the issue entirely).Add missing check for thread termination on ArbitrateLock.This allows Dragon Quest 3 and possibly other games to render on older GPUs. Fixes an issue on older GPUs that don't support setting gl_Layer on the vertex shader should be fixed. Fixes compilation failures for tessellation shaders on MoltenVK, which would cause some games to render nothing except the UI on macOS.Refactors shader translator code to better handle "attributes".Refactor attribute handling on the shader generator.This only affected older GPUs that don't support writing gl_Layer on the vertex shader (1st gen Maxwell and older for Nvidia). Fixes a regression from 1.1.733 which caused Pokémon Scarlet/Violet to render as if it had a green filter over the screen.Fix geometry shader layer passthrough regression.All updates to the Ryujinx official master build will be documented in this file 1.1.734 - Fixed:
0 Comments
Leave a Reply. |